Difference between revisions of "PeopleSuN Qualitative Data"

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==='''User Perceived Value Game for Energy Needs in Rural and Peri-Urban Nigeria'''===
 
==='''User Perceived Value Game for Energy Needs in Rural and Peri-Urban Nigeria'''===
This qualitative study, conducted in rural and peri-urban Nigeria (North West, North Central, South South), aims to inform locally relevant electrification projects by gaining insights into energy needs and motivations, ensuring long-term success and sustainability.
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This qualitative study, conducted in rural and peri-urban regions of Nigeria (North West, North Central, South South), seeks to inform locally relevant electrification projects. By understanding energy needs and motivations, we aim to ensure the long-term success and sustainability of these projects.
  
'''<u>Method</u>:''' We collected 90 individual interviews using the User Perceived Value Game, complementing 3599 household surveys. Participants were individuals and groups including women, men, and mixed-gender groups They were given cards displaying everyday (electrical) items that respondents had to rank by importance. Through why probing an element of story telling was brought in. It allowed to understand the values and needs that participants associate with the non-electric and electrical items. As the same individuals participated in the individual interviews and the group interviews, the approach allows us to trace changes in item choices within different contexts.
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'''<u>Method</u>''': We conducted 90 individual interviews using the User Perceived Value Game, complemented by 3599 household surveys. Participants included individual men and women, as well as mixed-gender groups. They were presented with cards displaying everyday electrical items, which they ranked by importance. Through 'why' probing, we introduced an element of storytelling, allowing us to understand the values and needs participants associate with these items. Since the same individuals participated in both individual and group interviews, we could trace changes in item choices across different contexts.<ref>Hirmer, Stephanie und Heather Cruickshank. 2014. „The user-value of rural electrification: An analysis and adoption of existing models and theories.“ Renewable and Sustainable Energy Reviews 34:145–54. doi:10.1016/j.rser.2014.03.005.</ref>
  
'''<u>Items</u>:''' The 54 item cards were selected through discussions with local stakeholders and pilot testing. They covered a wide range of everyday products and services found in rural Nigeria.
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'''<u>Items</u>''': The 54 item cards, representing a wide range of everyday products and services found in rural Nigeria, were selected through discussions with local stakeholders and pilot testing.
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'''<u>Data Analysis</u>''': Using Natural Language Processing (NLP) techniques, our partner, RuralSenses, identified user-perceived values. We further analyzed essential energy appliances. This analysis will guide the development of rural electrification initiatives tailored to local needs.
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'''<u>Output</u>''': The results from this qualitative data collection offer insights into the significance of electric appliances, electricity-fueled needs, and associated values. We explore variations and commonalities in preferences across sub-groups, including gender differences. These findings will inform the design and promotion of future energy projects and rural electrification initiatives, ensuring they align with the unique needs and values of rural communities in Nigeria for long-term success and sustainability.
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[[File:Qualitative data User Perceived Value Game.jpg|700x700px|alt=]]
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The picture displays an individual User Perceived Value Game and some of the item cards that were used in the game.
  
'''<u>Data Analysis</u>:''' Employing Natural Language Processing (NLP) techniques RuralSenses our partner in this data collection identified user-perceived values. Further, essential energy appliances are analysed. This analysis guides the development of rural electrification initiatives tailored to local needs.
 
  
'''<u>Output</u>:''' This qualitative data collection provides insights into the significance of electric appliances, electricity-fueled needs, and associated values. It explores variations and commonalities in preferences across sub-groups, including gender. These findings inform the design and promotion of future energy projects and rural electrification initiatives, ensuring alignment with the unique needs and values of rural communities in Nigeria for long-term success and sustainability.
 
  
 
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Latest revision as of 13:57, 9 October 2023

User Perceived Value Game for Energy Needs in Rural and Peri-Urban Nigeria

This qualitative study, conducted in rural and peri-urban regions of Nigeria (North West, North Central, South South), seeks to inform locally relevant electrification projects. By understanding energy needs and motivations, we aim to ensure the long-term success and sustainability of these projects.

Method: We conducted 90 individual interviews using the User Perceived Value Game, complemented by 3599 household surveys. Participants included individual men and women, as well as mixed-gender groups. They were presented with cards displaying everyday electrical items, which they ranked by importance. Through 'why' probing, we introduced an element of storytelling, allowing us to understand the values and needs participants associate with these items. Since the same individuals participated in both individual and group interviews, we could trace changes in item choices across different contexts.[1]

Items: The 54 item cards, representing a wide range of everyday products and services found in rural Nigeria, were selected through discussions with local stakeholders and pilot testing.

Data Analysis: Using Natural Language Processing (NLP) techniques, our partner, RuralSenses, identified user-perceived values. We further analyzed essential energy appliances. This analysis will guide the development of rural electrification initiatives tailored to local needs.

Output: The results from this qualitative data collection offer insights into the significance of electric appliances, electricity-fueled needs, and associated values. We explore variations and commonalities in preferences across sub-groups, including gender differences. These findings will inform the design and promotion of future energy projects and rural electrification initiatives, ensuring they align with the unique needs and values of rural communities in Nigeria for long-term success and sustainability.

The picture displays an individual User Perceived Value Game and some of the item cards that were used in the game.


  1. Hirmer, Stephanie und Heather Cruickshank. 2014. „The user-value of rural electrification: An analysis and adoption of existing models and theories.“ Renewable and Sustainable Energy Reviews 34:145–54. doi:10.1016/j.rser.2014.03.005.